![]() All the levels are randomly generated, which on paper is good for replay value but actually lacks all the spark, imagination and flow of properly designed levels – even Borderlands didn’t attempt this. ![]() Missions are literally fetch quests, along the lines of “go here and collect this” even if you’re collecting people. Start the game and you’ll be presented with a lobby, and… beyond the combat it is amazingly dull. It’s closer to Borderlands than the first Shadow Warrior, especially with the focus on co-op. ![]() ![]() Instead of a linear FPS where the goal (and the fun) is getting to the end, finding secrets and killing everything in your path, Shadow Warrior 2 is about exploring large open levels and finding loot while defeating monsters and getting to an objective marker. However, while the combat is just generally improved from the first game the actual gameplay style is completely different. You’ll be spoiled for choice for weapons after a few hours too, with the basics giving way to more outlandish gear as you move along. It is a lot of fun chopping up people, monsters, robots and creatures and it’s hugely satisfying to watch them get sliced up accurately. The slightly fiddly sword moves of the first game have been smoothed to just RMB and either forward, side or back, with the various spells such as Healing now fortunately assigned to individual keys. You’ll personally gravitate to a certain few and the guns are generally fun, but if you’re like me you’ll use the main sword most of all. These are divided into pistols, shotguns, machine-guns, explosives, projectiles, swords, and melee, so there’s a fair amount of choice here. The first-person mix of swordplay and gunplay in the last game was incredibly compelling and it’s the same here, except there’s a lot more guns and melee weapons to discover (you can equip up to 8 at a time, but can carry them all in your bottomless inventory). It could use more variety, but it's a great game to play for some mindless enjoyment.The core combat of Shadow Warrior has been tweaked and improved but basically remains unchanged, and for that we’re grateful since that means the sequel is still generally fun. It plays like the first game, only with more weapons and mayhem to be had. If you love fast-paced shooter (and melee) action and don't mind the constant stream of puerile off-color humor, Shadow Warrior 2 offers an exciting action experience that's equally fun in single-player or co-op mode. This is one aspect where this sequel falls short of the original. That being said, there are plenty of side quests to take on in the game and they can feel rather repetitive and too familiar, both in gameplay and level design. Your guns and hacking tools can be upgraded and augmented with up to three weapons stones.Īnother notable improvement is the main campaign which now features procedurally generated levels that are more open and have you jumping through interdimensional worlds and landscapes. Shadow Warrior 2 is on the fast-paced and frenetic end of the FPS spectrum complemented by a suite of abilities that let him leap around buildings and cut foes to pieces with a surprisingly rich melee system. The bickering dual personalities allow plenty of scope for the series' trademark off-color humor, while Lo's mission pits him against demons, robots, and other nasties in a spectacle of bullets and gore in open area battles.Ĭustomize Lo with dozens of different weapons and a range of different skills. Shadow Warrior 2 follows the adventures of the original game's protagonist, Lo Wang, on a quest to restore the life of a young woman whose soul is trapped in his body.
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